Sunday, February 8, 2015

Achievements I'd Like to Eventually See

Update 4.5 brought Age of Conan into 2009 with Achievements.  The Blonde Myth of Aquilonia has a nice write up of the implementation and why it's good for AoC. I agree on both of his main points that this is good for veterans (and new players) while also acknowledging that this won't propel Age of Conan into the WoW-sphere in terms of  game population.

This post is to list ideas for future Achievements that I think would be good to implement.  As I've had about 6 hours on the new system so far, some of these may already be in the game but hidden from view or something I missed as I had my barbarian binge drinking in Tortage like a college student on spring break.



My first inclination for many achievements have silly or witty names like that one really big MMO uses.  As I pause over a decapitated corpse, it dawned on me that brand of whimsy is horribly misplaced in a game like Age of Conan.

I'm so PvE that my Slueth of Bears looks like Care Bears so I'm going to focus on PvE Achievements. I'm that guy that goes into a mini with a Conq and goes 0-12.  (This is also why I've been banging the drum for tiered mini's, so I can walk in with a conq and go 1-4).

Future Achievements
  1. Tiered Achievements for finding buried treasure (50 times, 100, etc.) as well as all of the locations in a specific zone
  2. Tiered Achievements for finding treasure chests (50 times, 100, etc.) as well as all of the locations in a specific zone
  3. More hunter achievements for killing beasts, prey, pirates, Black Ring members, etc.  This can always be expanded and always gives players a reason to senselessly kill 1,000s of some critter or another
  4. Resource gathering and crafting items (for crafting please do account wide)
  5.  Fatalities - unlocking each for a weapon type (1HB, 2HB, 2HE, Polearm, etc.) as well as number of times a fatality was performed as a tiered achievement (1, 50, 250, 500, etc.)
  6. Tiers for kills on the World Bosses (50, 100, etc.) (Or as Cynara would call it "a good week")
  7. Achievement for the 11 Sacred Weapons Quest
  8. Achievements for Kill Streaks (Max achieved, number of times getting 3 Chain Kills, etc)
  9. Achievement for helping someone else get an Achievement or Achievement step (10, 25, 50, etc.)  
  10. Doing useful things during a World Boss events such as:
    1. Breaking Ice cones, un-stoning stuck people, etc. (can be tiered depending on the situation)
    2. Being in the top half of damage/threat list for a duration
    3. Holding aggro
    4. Healing people
    5. Holding spellweave for 2 minutes (more? less?)
The last points is to encourage people to help out instead of standing near the boss and doing nothing or just throwing a hatchet you picked up in Tortage at it occasionally.  The second to last point is to encourage people to build groups with less experienced players instead of the typical "Exp, Gear" stuff that fills global.

"A lot of those things above sound like filler!" you might say.  And you're correct.  Anything that keeps players playing (and, more importantly, paying) is a good thing at this point.  You could argue that there's no point in tying achievements to the World Bosses right now, as that's pretty successful content (I'm judging success by participation not people complaining about it).  Hopefully this Achievement system will tie some people over until the crafting revamp, and the next set of new content.

So what new achievements would you like to see implemented?  And to be clear "server transfers/merges" are not Achievements.

1 comment:

  1. class/archetype achievements (holding aggro/healeing/spellweaving) should be account-wide

    ReplyDelete